Glass market studies

Global AR & VR Smartglasses Market Research Report 2021

  

Summary

The global AR & VR Smartglasses market was valued at US$ XX million in 2019 and is expected to reach US$ XX million by the end of 2026, growing at a CAGR of XX% during 2021-2026.
This report focuses on AR & VR Smartglasses volume and value at the global level, regional level and company level. From a global perspective, this report represents overall AR & VR Smartglasses market size by analysing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, Asia-Pacific, Latin America and Middle East & Africa.

Global AR & VR Smartglasses Market: Segment Analysis
The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Segment by Type
AR Smartglasses
VR Smartglasses

Segment by Application
Sports Competition
Medical
Military
Others

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E

By Company
HTC
Sony
Samsung
Google
Razer
Vuzix
Avegant
FlexEl, LLC
Imprint Energy, Inc
Jenax
Kopin Corporation
MicroOLED
Oculus
Optinvent
Ricoh
Royole Corporation
Samsung
Seiko Epson Corporation


Detailed TOC of Global AR & VR Smartglasses Market Research Report 2021
1 AR & VR Smartglasses Market Overview
1.1 Product Overview and Scope of AR & VR Smartglasses
1.2 AR & VR Smartglasses Segment by Type
1.2.1 Global AR & VR Smartglasses Sales Growth Rate Comparison by Type (2021-2027)
1.2.2 AR Smartglasses
1.2.3 VR Smartglasses
1.3 AR & VR Smartglasses Segment by Application
1.3.1 AR & VR Smartglasses Sales Comparison by Application: (2021-2027)
1.3.2 Sports Competition
1.3.3 Medical
1.3.4 Military
1.3.5 Others
1.4 Global AR & VR Smartglasses Market Size Estimates and Forecasts
1.4.1 Global AR & VR Smartglasses Revenue 2016-2027
1.4.2 Global AR & VR Smartglasses Sales 2016-2027
1.4.3 AR & VR Smartglasses Market Size by Region: 2016 Versus 2021 Versus 2027

2 AR & VR Smartglasses Market Competition by Manufacturers
2.1 Global AR & VR Smartglasses Sales Market Share by Manufacturers (2016-2021)
2.2 Global AR & VR Smartglasses Revenue Market Share by Manufacturers (2016-2021)
2.3 Global AR & VR Smartglasses Average Price by Manufacturers (2016-2021)
2.4 Manufacturers AR & VR Smartglasses Manufacturing Sites, Area Served, Product Type
2.5 AR & VR Smartglasses Market Competitive Situation and Trends
2.5.1 AR & VR Smartglasses Market Concentration Rate
2.5.2 The Global Top 5 and Top 10 Largest AR & VR Smartglasses Players Market Share by Revenue
2.5.3 Global AR & VR Smartglasses Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans

3 AR & VR Smartglasses Retrospective Market Scenario by Region
3.1 Global AR & VR Smartglasses Retrospective Market Scenario in Revenue by Region: 2016-2021
3.2 Global AR & VR Smartglasses Retrospective Market Scenario in Sales by Region: 2016-2021
3.3 North America AR & VR Smartglasses Market Facts & Figures by Country
3.3.1 North America AR & VR Smartglasses Sales by Country
3.3.2 North America AR & VR Smartglasses Revenue by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe AR & VR Smartglasses Market Facts & Figures by Country
3.4.1 Europe AR & VR Smartglasses Sales by Country
3.4.2 Europe AR & VR Smartglasses Revenue by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific AR & VR Smartglasses Market Facts & Figures by Region
3.5.1 Asia Pacific AR & VR Smartglasses Sales by Region
3.5.2 Asia Pacific AR & VR Smartglasses Revenue by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America AR & VR Smartglasses Market Facts & Figures by Country
3.6.1 Latin America AR & VR Smartglasses Sales by Country
3.6.2 Latin America AR & VR Smartglasses Revenue by Country
3.6.3 Mexico
3.6.4 Brazil
3.6.5 Argentina
3.7 Middle East and Africa AR & VR Smartglasses Market Facts & Figures by Country
3.7.1 Middle East and Africa AR & VR Smartglasses Sales by Country
3.7.2 Middle East and Africa AR & VR Smartglasses Revenue by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 U.A.E
4 Global AR & VR Smartglasses Historic Market Analysis by Type
4.1 Global AR & VR Smartglasses Sales Market Share by Type (2016-2021)
4.2 Global AR & VR Smartglasses Revenue Market Share by Type (2016-2021)
4.3 Global AR & VR Smartglasses Price by Type (2016-2021)

5 Global AR & VR Smartglasses Historic Market Analysis by Application
5.1 Global AR & VR Smartglasses Sales Market Share by Application (2016-2021)
5.2 Global AR & VR Smartglasses Revenue Market Share by Application (2016-2021)
5.3 Global AR & VR Smartglasses Price by Application (2016-2021)

6 Key Companies Profiled
6.1 HTC
6.1.1 HTC Corporation Information
6.1.2 HTC Description and Business Overview
6.1.3 HTC AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.1.4 HTC Product Portfolio
6.1.5 HTC Recent Developments/Updates
6.2 Sony
6.2.1 Sony Corporation Information
6.2.2 Sony Description and Business Overview
6.2.3 Sony AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.2.4 Sony Product Portfolio
6.2.5 Sony Recent Developments/Updates
6.3 Samsung
6.3.1 Samsung Corporation Information
6.3.2 Samsung Description and Business Overview
6.3.3 Samsung AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.3.4 Samsung Product Portfolio
6.3.5 Samsung Recent Developments/Updates
6.4 Google
6.4.1 Google Corporation Information
6.4.2 Google Description and Business Overview
6.4.3 Google AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.4.4 Google Product Portfolio
6.4.5 Google Recent Developments/Updates
6.5 Razer
6.5.1 Razer Corporation Information
6.5.2 Razer Description and Business Overview
6.5.3 Razer AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.5.4 Razer Product Portfolio
6.5.5 Razer Recent Developments/Updates
6.6 Vuzix
6.6.1 Vuzix Corporation Information
6.6.2 Vuzix Description and Business Overview
6.6.3 Vuzix AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.6.4 Vuzix Product Portfolio
6.6.5 Vuzix Recent Developments/Updates
6.7 Avegant
6.6.1 Avegant Corporation Information
6.6.2 Avegant Description and Business Overview
6.6.3 Avegant AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.4.4 Avegant Product Portfolio
6.7.5 Avegant Recent Developments/Updates
6.8 FlexEl, LLC
6.8.1 FlexEl, LLC Corporation Information
6.8.2 FlexEl, LLC Description and Business Overview
6.8.3 FlexEl, LLC AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.8.4 FlexEl, LLC Product Portfolio
6.8.5 FlexEl, LLC Recent Developments/Updates
6.9 Imprint Energy, Inc
6.9.1 Imprint Energy, Inc Corporation Information
6.9.2 Imprint Energy, Inc Description and Business Overview
6.9.3 Imprint Energy, Inc AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.9.4 Imprint Energy, Inc Product Portfolio
6.9.5 Imprint Energy, Inc Recent Developments/Updates
6.10 Jenax
6.10.1 Jenax Corporation Information
6.10.2 Jenax Description and Business Overview
6.10.3 Jenax AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.10.4 Jenax Product Portfolio
6.10.5 Jenax Recent Developments/Updates
6.11 Kopin Corporation
6.11.1 Kopin Corporation Corporation Information
6.11.2 Kopin Corporation AR & VR Smartglasses Description and Business Overview
6.11.3 Kopin Corporation AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.11.4 Kopin Corporation Product Portfolio
6.11.5 Kopin Corporation Recent Developments/Updates
6.12 MicroOLED
6.12.1 MicroOLED Corporation Information
6.12.2 MicroOLED AR & VR Smartglasses Description and Business Overview
6.12.3 MicroOLED AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.12.4 MicroOLED Product Portfolio
6.12.5 MicroOLED Recent Developments/Updates
6.13 Oculus
6.13.1 Oculus Corporation Information
6.13.2 Oculus AR & VR Smartglasses Description and Business Overview
6.13.3 Oculus AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.13.4 Oculus Product Portfolio
6.13.5 Oculus Recent Developments/Updates
6.14 Optinvent
6.14.1 Optinvent Corporation Information
6.14.2 Optinvent AR & VR Smartglasses Description and Business Overview
6.14.3 Optinvent AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.14.4 Optinvent Product Portfolio
6.14.5 Optinvent Recent Developments/Updates
6.15 Ricoh
6.15.1 Ricoh Corporation Information
6.15.2 Ricoh AR & VR Smartglasses Description and Business Overview
6.15.3 Ricoh AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.15.4 Ricoh Product Portfolio
6.15.5 Ricoh Recent Developments/Updates
6.16 Royole Corporation
6.16.1 Royole Corporation Corporation Information
6.16.2 Royole Corporation AR & VR Smartglasses Description and Business Overview
6.16.3 Royole Corporation AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.16.4 Royole Corporation Product Portfolio
6.16.5 Royole Corporation Recent Developments/Updates
6.17 Samsung
6.17.1 Samsung Corporation Information
6.17.2 Samsung AR & VR Smartglasses Description and Business Overview
6.17.3 Samsung AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.17.4 Samsung Product Portfolio
6.17.5 Samsung Recent Developments/Updates
6.18 Seiko Epson Corporation
6.18.1 Seiko Epson Corporation Corporation Information
6.18.2 Seiko Epson Corporation AR & VR Smartglasses Description and Business Overview
6.18.3 Seiko Epson Corporation AR & VR Smartglasses Sales, Revenue and Gross Margin (2016-2021)
6.18.4 Seiko Epson Corporation Product Portfolio
6.18.5 Seiko Epson Corporation Recent Developments/Updates

7 AR & VR Smartglasses Manufacturing Cost Analysis
7.1 AR & VR Smartglasses Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of AR & VR Smartglasses
7.4 AR & VR Smartglasses Industrial Chain Analysis

8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 AR & VR Smartglasses Distributors List
8.3 AR & VR Smartglasses Customers

9 AR & VR Smartglasses Market Dynamics
9.1 AR & VR Smartglasses Industry Trends
9.2 AR & VR Smartglasses Growth Drivers
9.3 AR & VR Smartglasses Market Challenges
9.4 AR & VR Smartglasses Market Restraints

10 Global Market Forecast
10.1 AR & VR Smartglasses Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of AR & VR Smartglasses by Type (2022-2027)
10.1.2 Global Forecasted Revenue of AR & VR Smartglasses by Type (2022-2027)
10.2 AR & VR Smartglasses Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of AR & VR Smartglasses by Application (2022-2027)
10.2.2 Global Forecasted Revenue of AR & VR Smartglasses by Application (2022-2027)
10.3 AR & VR Smartglasses Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of AR & VR Smartglasses by Region (2022-2027)
10.3.2 Global Forecasted Revenue of AR & VR Smartglasses by Region (2022-2027)

11 Research Finding and Conclusion

12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer


Info Grid

glassglobal Group / OGIS GmbH


Grafenberger-Allee 277-287
40237 Düsseldorf (Germany)
Phone +49 (0)211 - 280733-0
Fax +49 (0)211 - 280733-22
Email office at glassglobal dot com


Discounts when buying 2 or more


Buy 2 studies to get 15% discount.
Buy 3 or more studies to get 20% discount.

Note: Your inquiry is no binding purchase