Glass market studies

Global AR and VR Smart Glasses Market Research Report 2021

  

Summary

AR and VR Smart Glasses mean Augment Reality (AR) Smart Glasses and Virtual Reality (VR) Smart Glasses.
The global AR and VR smart glasses market is projected to witness a rapid growth during the forecast period.

Market Analysis and Insights: Global AR and VR Smart Glasses Market
The global AR and VR Smart Glasses market was valued at US$ 19540 million in 2019 and it is expected to reach US$ 32380 million by the end of 2026, growing at a CAGR of 7.4% during 2021-2026.

Global AR and VR Smart Glasses Market: Drivers and Restrains
The research report has incorporated the analysis of different factors that augment the market’s growth. It constitutes trends, restraints, and drivers that transform the market in either a positive or negative manner. This section also provides the scope of different segments and applications that can potentially influence the market in the future. The detailed information is based on current trends and historic milestones. This section also provides an analysis of the volume of production about the global market and about each type from 2016 to 2027. This section mentions the volume of production by region from 2016 to 2027. Pricing analysis is included in the report according to each type from the year 2016 to 2027, manufacturer from 2016 to 2021, region from 2016 to 2021, and global price from 2016 to 2027.
A thorough evaluation of the restrains included in the report portrays the contrast to drivers and gives room for strategic planning. Factors that overshadow the market growth are pivotal as they can be understood to devise different bends for getting hold of the lucrative opportunities that are present in the ever-growing market. Additionally, insights into market expert’s opinions have been taken to understand the market better.

Global AR and VR Smart Glasses Market: Segment Analysis
The research report includes specific segments by region (country), by manufacturers, by Type and by Application. Each type provides information about the production during the forecast period of 2016 to 2027. by Application segment also provides consumption during the forecast period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Segment by Type
Mobile Phone Smart Glasses
Integrated Smart Glasses
External Smart Glasses
Others

Segment by Application
Gaming
Education
Military
Industrial
Commercial
Others

By Company
Seiko Epson Corporation (Japan)
Microsoft Corporation (US)
Osterhout Design Group (US)
Samsung Group (South Korea)
Royole Corporation (US)
Optinvent (France)
MicroOLED (France)
Ricoh (Japan)
Kopin Corporation (US)
Imprint Energy (US)
FlexEl,(US)
Sony Corporation (Japan)
HTC Corporation (Taiwan)
Razer Inc. (US)
Avegant (US)
Google Inc. (US)
Oculus VR (US)
Vuzix (US)
Jenax (South Korea)
Atheer (US)

Production by Region
North America
Europe
China
Japan
South Korea

Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE


Detailed TOC of Global AR and VR Smart Glasses Market Research Report 2021
1 AR and VR Smart Glasses Market Overview
1.1 Product Overview and Scope of AR and VR Smart Glasses
1.2 AR and VR Smart Glasses Segment by Type
1.2.1 Global AR and VR Smart Glasses Market Size Growth Rate Analysis by Type 2021 VS 2027
1.2.2 Mobile Phone Smart Glasses
1.2.3 Integrated Smart Glasses
1.2.4 External Smart Glasses
1.2.5 Others
1.3 AR and VR Smart Glasses Segment by Application
1.3.1 Global AR and VR Smart Glasses Consumption Comparison by Application: 2016 VS 2021 VS 2027
1.3.2 Gaming
1.3.3 Education
1.3.4 Military
1.3.5 Industrial
1.3.6 Commercial
1.3.7 Others
1.4 Global Market Growth Prospects
1.4.1 Global AR and VR Smart Glasses Revenue Estimates and Forecasts (2016-2027)
1.4.2 Global AR and VR Smart Glasses Production Estimates and Forecasts (2016-2027)
1.5 Global AR and VR Smart Glasses Market by Region
1.5.1 Global AR and VR Smart Glasses Market Size Estimates and Forecasts by Region: 2016 VS 2021 VS 2027
1.5.2 North America AR and VR Smart Glasses Estimates and Forecasts (2016-2027)
1.5.3 Europe AR and VR Smart Glasses Estimates and Forecasts (2016-2027)
1.5.5 China AR and VR Smart Glasses Estimates and Forecasts (2016-2027)
1.5.5 Japan AR and VR Smart Glasses Estimates and Forecasts (2016-2027)
1.5.6 South Korea AR and VR Smart Glasses Estimates and Forecasts (2016-2027)

2 Market Competition by Manufacturers
2.1 Global AR and VR Smart Glasses Production Market Share by Manufacturers (2016-2021)
2.2 Global AR and VR Smart Glasses Revenue Market Share by Manufacturers (2016-2021)
2.3 AR and VR Smart Glasses Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.4 Global AR and VR Smart Glasses Average Price by Manufacturers (2016-2021)
2.5 Manufacturers AR and VR Smart Glasses Production Sites, Area Served, Product Types
2.6 AR and VR Smart Glasses Market Competitive Situation and Trends
2.6.1 AR and VR Smart Glasses Market Concentration Rate
2.6.2 Global 5 and 10 Largest AR and VR Smart Glasses Players Market Share by Revenue
2.6.3 Mergers & Acquisitions, Expansion

3 Production and Capacity by Region
3.1 Global Production of AR and VR Smart Glasses Market Share by Region (2016-2021)
3.2 Global AR and VR Smart Glasses Revenue Market Share by Region (2016-2021)
3.3 Global AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
3.4 North America AR and VR Smart Glasses Production
3.4.1 North America AR and VR Smart Glasses Production Growth Rate (2016-2021)
3.4.2 North America AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
3.5 Europe AR and VR Smart Glasses Production
3.5.1 Europe AR and VR Smart Glasses Production Growth Rate (2016-2021)
3.5.2 Europe AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
3.6 China AR and VR Smart Glasses Production
3.6.1 China AR and VR Smart Glasses Production Growth Rate (2016-2021)
3.6.2 China AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
3.7 Japan AR and VR Smart Glasses Production
3.7.1 Japan AR and VR Smart Glasses Production Growth Rate (2016-2021)
3.7.2 Japan AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
3.8 South Korea AR and VR Smart Glasses Production
3.8.1 South Korea AR and VR Smart Glasses Production Growth Rate (2016-2021)
3.8.2 South Korea AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)

4 Global AR and VR Smart Glasses Consumption by Region
4.1 Global AR and VR Smart Glasses Consumption by Region
4.1.1 Global AR and VR Smart Glasses Consumption by Region
4.1.2 Global AR and VR Smart Glasses Consumption Market Share by Region
4.2 North America
4.2.1 North America AR and VR Smart Glasses Consumption by Country
4.2.2 U.S.
4.2.3 Canada
4.3 Europe
4.3.1 Europe AR and VR Smart Glasses Consumption by Country
4.3.2 Germany
4.3.3 France
4.3.4 U.K.
4.3.5 Italy
4.3.6 Russia
4.4 Asia Pacific
4.4.1 Asia Pacific AR and VR Smart Glasses Consumption by Region
4.4.2 China
4.4.3 Japan
4.4.4 South Korea
4.4.5 Taiwan
4.4.6 Southeast Asia
4.4.7 India
4.4.8 Australia
4.5 Latin America
4.5.1 Latin America AR and VR Smart Glasses Consumption by Country
4.5.2 Mexico
4.5.3 Brazil

5 Production, Revenue, Price Trend by Type
5.1 Global AR and VR Smart Glasses Production Market Share by Type (2016-2021)
5.2 Global AR and VR Smart Glasses Revenue Market Share by Type (2016-2021)
5.3 Global AR and VR Smart Glasses Price by Type (2016-2021)

6 Consumption Analysis by Application
6.1 Global AR and VR Smart Glasses Consumption Market Share by Application (2016-2021)
6.2 Global AR and VR Smart Glasses Consumption Growth Rate by Application (2016-2021)

7 Key Companies Profiled
7.1 Seiko Epson Corporation (Japan)
7.1.1 Seiko Epson Corporation (Japan) AR and VR Smart Glasses Corporation Information
7.1.2 Seiko Epson Corporation (Japan) AR and VR Smart Glasses Product Portfolio
7.1.3 Seiko Epson Corporation (Japan) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.1.4 Seiko Epson Corporation (Japan) Main Business and Markets Served
7.1.5 Seiko Epson Corporation (Japan) Recent Developments/Updates
7.2 Microsoft Corporation (US)
7.2.1 Microsoft Corporation (US) AR and VR Smart Glasses Corporation Information
7.2.2 Microsoft Corporation (US) AR and VR Smart Glasses Product Portfolio
7.2.3 Microsoft Corporation (US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.2.4 Microsoft Corporation (US) Main Business and Markets Served
7.2.5 Microsoft Corporation (US) Recent Developments/Updates
7.3 Osterhout Design Group (US)
7.3.1 Osterhout Design Group (US) AR and VR Smart Glasses Corporation Information
7.3.2 Osterhout Design Group (US) AR and VR Smart Glasses Product Portfolio
7.3.3 Osterhout Design Group (US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.3.4 Osterhout Design Group (US) Main Business and Markets Served
7.3.5 Osterhout Design Group (US) Recent Developments/Updates
7.4 Samsung Group (South Korea)
7.4.1 Samsung Group (South Korea) AR and VR Smart Glasses Corporation Information
7.4.2 Samsung Group (South Korea) AR and VR Smart Glasses Product Portfolio
7.4.3 Samsung Group (South Korea) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.4.4 Samsung Group (South Korea) Main Business and Markets Served
7.4.5 Samsung Group (South Korea) Recent Developments/Updates
7.5 Royole Corporation (US)
7.5.1 Royole Corporation (US) AR and VR Smart Glasses Corporation Information
7.5.2 Royole Corporation (US) AR and VR Smart Glasses Product Portfolio
7.5.3 Royole Corporation (US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.5.4 Royole Corporation (US) Main Business and Markets Served
7.5.5 Royole Corporation (US) Recent Developments/Updates
7.6 Optinvent (France)
7.6.1 Optinvent (France) AR and VR Smart Glasses Corporation Information
7.6.2 Optinvent (France) AR and VR Smart Glasses Product Portfolio
7.6.3 Optinvent (France) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.6.4 Optinvent (France) Main Business and Markets Served
7.6.5 Optinvent (France) Recent Developments/Updates
7.7 MicroOLED (France)
7.7.1 MicroOLED (France) AR and VR Smart Glasses Corporation Information
7.7.2 MicroOLED (France) AR and VR Smart Glasses Product Portfolio
7.7.3 MicroOLED (France) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.7.4 MicroOLED (France) Main Business and Markets Served
7.7.5 MicroOLED (France) Recent Developments/Updates
7.8 Ricoh (Japan)
7.8.1 Ricoh (Japan) AR and VR Smart Glasses Corporation Information
7.8.2 Ricoh (Japan) AR and VR Smart Glasses Product Portfolio
7.8.3 Ricoh (Japan) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.8.4 Ricoh (Japan) Main Business and Markets Served
7.7.5 Ricoh (Japan) Recent Developments/Updates
7.9 Kopin Corporation (US)
7.9.1 Kopin Corporation (US) AR and VR Smart Glasses Corporation Information
7.9.2 Kopin Corporation (US) AR and VR Smart Glasses Product Portfolio
7.9.3 Kopin Corporation (US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.9.4 Kopin Corporation (US) Main Business and Markets Served
7.9.5 Kopin Corporation (US) Recent Developments/Updates
7.10 Imprint Energy (US)
7.10.1 Imprint Energy (US) AR and VR Smart Glasses Corporation Information
7.10.2 Imprint Energy (US) AR and VR Smart Glasses Product Portfolio
7.10.3 Imprint Energy (US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.10.4 Imprint Energy (US) Main Business and Markets Served
7.10.5 Imprint Energy (US) Recent Developments/Updates
7.11 FlexEl,(US)
7.11.1 FlexEl,(US) AR and VR Smart Glasses Corporation Information
7.11.2 FlexEl,(US) AR and VR Smart Glasses Product Portfolio
7.11.3 FlexEl,(US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.11.4 FlexEl,(US) Main Business and Markets Served
7.11.5 FlexEl,(US) Recent Developments/Updates
7.12 Sony Corporation (Japan)
7.12.1 Sony Corporation (Japan) AR and VR Smart Glasses Corporation Information
7.12.2 Sony Corporation (Japan) AR and VR Smart Glasses Product Portfolio
7.12.3 Sony Corporation (Japan) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.12.4 Sony Corporation (Japan) Main Business and Markets Served
7.12.5 Sony Corporation (Japan) Recent Developments/Updates
7.13 HTC Corporation (Taiwan)
7.13.1 HTC Corporation (Taiwan) AR and VR Smart Glasses Corporation Information
7.13.2 HTC Corporation (Taiwan) AR and VR Smart Glasses Product Portfolio
7.13.3 HTC Corporation (Taiwan) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.13.4 HTC Corporation (Taiwan) Main Business and Markets Served
7.13.5 HTC Corporation (Taiwan) Recent Developments/Updates
7.14 Razer Inc. (US)
7.14.1 Razer Inc. (US) AR and VR Smart Glasses Corporation Information
7.14.2 Razer Inc. (US) AR and VR Smart Glasses Product Portfolio
7.14.3 Razer Inc. (US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.14.4 Razer Inc. (US) Main Business and Markets Served
7.14.5 Razer Inc. (US) Recent Developments/Updates
7.15 Avegant (US)
7.15.1 Avegant (US) AR and VR Smart Glasses Corporation Information
7.15.2 Avegant (US) AR and VR Smart Glasses Product Portfolio
7.15.3 Avegant (US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.15.4 Avegant (US) Main Business and Markets Served
7.15.5 Avegant (US) Recent Developments/Updates
7.16 Google Inc. (US)
7.16.1 Google Inc. (US) AR and VR Smart Glasses Corporation Information
7.16.2 Google Inc. (US) AR and VR Smart Glasses Product Portfolio
7.16.3 Google Inc. (US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.16.4 Google Inc. (US) Main Business and Markets Served
7.16.5 Google Inc. (US) Recent Developments/Updates
7.17 Oculus VR (US)
7.17.1 Oculus VR (US) AR and VR Smart Glasses Corporation Information
7.17.2 Oculus VR (US) AR and VR Smart Glasses Product Portfolio
7.17.3 Oculus VR (US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.17.4 Oculus VR (US) Main Business and Markets Served
7.17.5 Oculus VR (US) Recent Developments/Updates
7.18 Vuzix (US)
7.18.1 Vuzix (US) AR and VR Smart Glasses Corporation Information
7.18.2 Vuzix (US) AR and VR Smart Glasses Product Portfolio
7.18.3 Vuzix (US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.18.4 Vuzix (US) Main Business and Markets Served
7.18.5 Vuzix (US) Recent Developments/Updates
7.19 Jenax (South Korea)
7.19.1 Jenax (South Korea) AR and VR Smart Glasses Corporation Information
7.19.2 Jenax (South Korea) AR and VR Smart Glasses Product Portfolio
7.19.3 Jenax (South Korea) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.19.4 Jenax (South Korea) Main Business and Markets Served
7.19.5 Jenax (South Korea) Recent Developments/Updates
7.20 Atheer (US)
7.20.1 Atheer (US) AR and VR Smart Glasses Corporation Information
7.20.2 Atheer (US) AR and VR Smart Glasses Product Portfolio
7.20.3 Atheer (US) AR and VR Smart Glasses Production, Revenue, Price and Gross Margin (2016-2021)
7.20.4 Atheer (US) Main Business and Markets Served
7.20.5 Atheer (US) Recent Developments/Updates

8 AR and VR Smart Glasses Manufacturing Cost Analysis
8.1 AR and VR Smart Glasses Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Raw Materials Price Trend
8.1.3 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of AR and VR Smart Glasses
8.4 AR and VR Smart Glasses Industrial Chain Analysis

9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 AR and VR Smart Glasses Distributors List
9.3 AR and VR Smart Glasses Customers

10 Market Dynamics
10.1 AR and VR Smart Glasses Industry Trends
10.2 AR and VR Smart Glasses Growth Drivers
10.3 AR and VR Smart Glasses Market Challenges
10.4 AR and VR Smart Glasses Market Restraints

11 Production and Supply Forecast
11.1 Global Forecasted Production of AR and VR Smart Glasses by Region (2022-2027)
11.2 North America AR and VR Smart Glasses Production, Revenue Forecast (2022-2027)
11.3 Europe AR and VR Smart Glasses Production, Revenue Forecast (2022-2027)
11.4 China AR and VR Smart Glasses Production, Revenue Forecast (2022-2027)
11.5 Japan AR and VR Smart Glasses Production, Revenue Forecast (2022-2027)
11.6 South Korea AR and VR Smart Glasses Production, Revenue Forecast (2022-2027)

12 Consumption and Demand Forecast
12.1 Global Forecasted Demand Analysis of AR and VR Smart Glasses
12.2 North America Forecasted Consumption of AR and VR Smart Glasses by Country
12.3 Europe Market Forecasted Consumption of AR and VR Smart Glasses by Country
12.4 Asia Pacific Market Forecasted Consumption of AR and VR Smart Glasses by Region
12.5 Latin America Forecasted Consumption of AR and VR Smart Glasses by Country
13 Forecast by Type and by Application (2022-2027)
13.1 Global Production, Revenue and Price Forecast by Type (2022-2027)
13.1.1 Global Forecasted Production of AR and VR Smart Glasses by Type (2022-2027)
13.1.2 Global Forecasted Revenue of AR and VR Smart Glasses by Type (2022-2027)
13.1.3 Global Forecasted Price of AR and VR Smart Glasses by Type (2022-2027)
13.2 Global Forecasted Consumption of AR and VR Smart Glasses by Application (2022-2027)
14 Research Finding and Conclusion

15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Author List
15.4 Disclaimer


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